I've been working on a new choice menu style recently. When I first envisioned the game I didn't want typical text boxes in a row. They're so boring! The game choice menu is pretty amazing. In the original release when the player highlighted a choice it would change Eir's face. It was a visual cue on how the choice would be displayed. Also the game remembers what choices you've already made and changes the color of the text if you've already chosen it before. If that wasn’t enough you could choose something by simply keying 1-9 in accordance to what was displayed.
The new changes keep the old features, but add a more visually diverse set up for the choice buttons as well as adding the last line spoken so you don't have to rollback to remember the last line. This also helps you as a player keep track of what choice branches. I like this a lot better than the old version. I think it's more dynamic looking, though I'm not 100% sold on the new GUI. I find the text harder to read and I've always wanted to hide the numbers when the player used the mouse to select them. However, they're there to help players know which key to press for a quicker selection.
If I'm ever able to convert this to mobile, which is a long term goal, I will be removing the numbers. There's no point if you're on a touch screen.
So I did the video to show the difference between the two different choice menus. The default, let's call it, isn't vision impaired friendly because you can't use the keyboard easily to cycle through the different menu items. When you press down often it thinks you're accessing the Quick Menu.
What’s really nice is that when the players hit "V", entering self-voicing, the menu changes to a vertical alignment so the user can simple use keyboard up and down. It also voices "How should I respond?" to note when the choice screen is activated.
For reference I've added the side by side comparison of the two different styles. The first is close to the demo and the second is the new one from the first choice in the game. (The buttons on the top are not in game and are for development use only.)
(Images removed because original hosting no longer supports.)